Friday, June 29, 2012

LiveChat Roundup - June 28, 2012

By Jim Gerard, NASA INSPIRE Education Specialist, KSC, FL

One NASA, Two Three hosts, NASA EDGE on LiveChat.

Last night I had the pleasure of being online with NASA EDGE hosts Chris Giersch and Blair Allen as they told of their adventure traveling to Hawaii to broadcast live the transit of Venus. 35 were in attendance to hear and participate in the chat, with lots of questions and chatter from the INSPIRE OLC members.

Planning began months ago to prepare the team that it would take to provide a live online broadcast of a once (well, twice) in a lifetime experience, the transit of Venus. Hawaii was selected as the prime place to view the entire transit, with the observatories on Mauna Kea serving as a backdrop. While thoughts of Hawaii turn to sunny beaches and surfing, the elevation of the observatories may produce altitude sickness and low temperatures. But that also produces beautifully clear skies, the perfect site to watch a celestial event.

You can see archives of the transit on the NASA EDGE Ustream channel - more information can be found here: www.nasa.gov/nasaedge/.  You'll find lots of programming to learn more about NASA and its missions. And watch for the archive of THIS LiveChat, and then take the quiz to earn 25 points.

No chat next week - have a happy Independence Day!

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Monday, June 25, 2012

A Slice of Time Pie

By Don Petit, Astronaut, ISS Expedition 30/31

If my day on Space Station were a pie, it would be sliced into many wedge-shaped slivers.

It begins with a small slice for waking up, hygiene, and a bag of coffee (even in space, it is comforting to have a morning routine.) This is followed by a slice for reviewing and organizing the tasks that will make up my work day. I might make a list of tools so that when I float to the tool box, I can gather everything I need in one trip. Then we have a morning conference with mission control.

Our work day then begins, consuming a 12-hour slice of time pie. At the end of the workday, we have another conference with mission control, followed by about an hour of work tying up loose ends. Then there is a slice for crew dinner. It is not unusual to work the whole day without seeing your fellow crewmembers at all (Space Station is a big place), and it is important to gather over a meal to exchange stories. This fulfills a very human social requirement, probably done since the discovery of fire, when the tribe would gather around the burning embers after the hunt (we now gather around our electric food warmer).

This leaves about a nine-hour slice of off-duty time until the whole routine begins anew. Note well that this is not “free time” but “off duty time”—a significant distinction when living on a ship, be it on the ocean or in space. Sleep comes in your off-duty time, and depending on how much you need, determines the size of the leftover slice of personal pie. All of us have families and friends, and if we want to gracefully return to our places on Earth at some point in the future, they require sharing a significant piece of your personal pie. At the end of the day, I am lucky to have an hour slice of truly personal time, often spent in the cupola gazing at the cosmos (writing these essays comes from this slice and competes with window time, which accounts for some of the delays between postings).

By far the largest slice of time pie is the 13-hour on-duty workday. Of this wedge, about 6½ hours is working primary mission tasks. These include scientific and engineering research, operational tasks such as flying the robotic arm and spacewalks, and spacecraft system maintenance/repair. The balance of the workday is spent on the necessary upkeep and overhead to enable the 6½ hours of time on task. This includes our 2½ hours of physical training (maintains crew health), transfer and stowage of new supplies from visiting —Progress, European ATV, Japanese HVT and the commercial vehicles, Dragon and (soon) Cygnus)—inventory and audits of existing supplies, managing our trash, conferences with mission control (some days we will spend 15% of our time talking to them), lunch, toilet, unplanned repairs (e.g. network, laptops, toilet, drinking water problems, etc.), and simply searching for needed items (often times not found in their proper place).

While achieving only 6½ hours work out of every 24 hours on mission tasks may seem appalling, it is commensurate with Earthly efforts when working in harsh frontier environments. When I was deployed with the Antarctic Search for Meteorites (ANSMET) team on a remote glacier field about 200 kilometers from the South Pole, we toiled for about 14 hours a day to enable 6 hours of our mission’s work; hunting for meteorites. A good slice of this Antarctic time pie (obviously a frozen dessert) was taken for such supporting tasks as snowmobile maintenance, gasoline stove fuel management, shoveling snow to keep our Scott tents from becoming buried, latrine maintenance, cooking and food management, melting ice for drinking water (a big time sink), drying sweaty clothing, and simply trying to stay warm. Considering the harshness of the Antarctic interior, it was fortunate we could spend six hours a day on the mission task. The same sorts of numbers are seen in deep ocean efforts, particularly if the divers are living under high-pressure, saturated gas conditions (pressurized living quarters that are at the same pressure as the equivalent ocean work depth). When humans venture into a harsh wilderness, the fraction of time on task shrinks while the effort to simply be there grows. In any of these settings, you are lucky to log six hours of mission tasking and six hours of sleep. The rest of the time is spent simply trying to stay alive.

On weekends we have off-duty time, but never a free weekend. On Saturdays, we are scheduled for six hours of on-duty time, mostly housekeeping duties where we vacuum filters and swab the decks. On Sundays, our lightest workload, we have about 3½ hours of tasking (this includes our 2½ hours of exercise). To date, we have had four weekends in a row where something came up that trumped our off-duty time. One was for an electrical failure in the ATV cargo ship that if uncorrected, would have required an emergency undocking with possible loss of all our new supplies. One was for a possible near collision with a piece of space junk, where we had to close all the hatches to make station “watertight” and then hide in our Soyuz spacecraft. Another was to fix the toilet after it failed, and one was for our regenerative water processor (the coffee machine). During this period we worked over 30 days without a break. When you go to the frontier, you are there to do something productive, not to sip tea and eat bonbons.

Organization is the key to using personal time effectively. I have a 5-, 15-, and 30-minute plan in my pocket, so when there is a pause in the mission work, I know exactly how to use the moment productively. Then, when you truly have a significant span of off-duty time, perhaps on a Saturday night, there is nothing more awe inspiring than floating for an orbit in the cupola and observing the Earth. My personal slice of time pie may be only a sliver, but oh, how sweet it is!

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Friday, June 22, 2012

LiveChat Round Up - June 21, 2012

By Jim Gerard, NASA INSPIRE Education Specialist, KSC, FL

NASA has long been intertwined in popular culture, and one place where this is very evident is in the movie theater. Yesterday, I had the privilege to present "NASA@the Movies" to 42 members of the Online Learning Community. We began by talking about various ways that science is portrayed in film, and the conceits used by science fiction to advance a story or provide an exciting experience - things like sounds in space, time travel and anti-gravity, for example. NASA however is mostly told through 'real' fiction and non-fiction tales, and not always in a positive role.

So what were some good examples? I would heartily recommend Apollo 13 and The Right Stuff as good portrayals about the times and people involved in the early space program (but watch out for The Right Stuff's portrayal of astronaut Gus Grissom). While many situations and events are edited and condensed you get a real feel for the times.

What about bad examples? Well, I'll leave that to you to watch in the archive available on Monday! And, if you have your own opinions about these movies, use the link below to comment in the Discussion Board. And don't forget to take the quiz for 25 points, found in the Discover page!

Next week, we are happy to welcome back to our LiveChat the guys from the NASA EDGE podcast, Chris and Blair. They will be with us to chat about their experience covering the transit of Venus from Hawaii. Sign up now on the OLC Discussion Board!

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Thursday, June 21, 2012

A Dragon, Sweat, Urine and Blood, and Superheroes

By Joe Acaba, Astronaut, ISS Expedition 31/32
(Original post date June 4, 2012)

I was going to say this has been another busy week, but I think I would be able to start every entry this way.

All of the Mission Control Centers (Houston, Huntsville, Munich, Tsukuba and Moscow) do a great job of maximizing our time on orbit in order for us to live and work efficiently.  This week ended the milestone Dragon mission.  Our main tasks were to unload and then repack the vehicle for its return trip and then send it on its way.  We worked really well as a team and finished ahead of schedule with the packing.  After finishing that, our focus shifted to the un-berthing of Dragon and releasing it from the Space Station.  There is a lot of work involved with closing the hatches between Dragon and the Space Station and installing the controllers for the mechanisms that hold these two together.  It is not as easy as just closing a couple of doors.  Due to the fact there was an approximately 30-minute window for the actual release of Dragon, we had to get up a couple of hours earlier than normal.  Luckily I am a morning person so that was not too painful.  Just like the Capture, the Release went as planned.  The cool thing about Dragon is that about 5 hours after we release it, it is taking its plunge into the Pacific Ocean.  Again, it was great working with Don and Andre and the Control Centers in Houston, TX and Hawthorne, CA.
The SpaceX Dragon cargo craft is about to be released by Canadarm2 robotic arm on May 31.




Apart from Dragon, I had a lot of medical tests and data collection to do.  We do Periodic Fitness Evaluations where we put on some electrodes and a blood pressure cuff while we ride the stationary bike.  Not only is it good to see how we are medically doing, but it also provides information on how the body may change while on orbit.  As part of another experiment I had to eat a special diet for 4 days and part of the deal is that you need to eat everything they put on the menu (If you can’t eat it all, you just need to let them know so they have a very accurate account of what you consumed).  It is very interesting because they are looking at how our diet may affect bone density while on orbit.  This could be very important when we plan on very extended missions to places further than low Earth orbit.  As part of this and a couple of other studies, I had to collect my urine for 24 hours, spin the samples in a centrifuge and then place them in our -80/-90 degree Celsius freezer.  I am sure most people have had to give urine samples before while visiting a doctor or hospital.  No problem, right?  Without getting too graphic, it is no easy chore to urinate into a bag while in microgravity.  It does take up a good part of your day.  To finish off the successful week, I had to have blood drawn on Friday morning.  Luckily Andre is a doctor and he did a great job.  We do train however to draw blood from ourselves.  I don’t do well with blood, so it was a big achievement for me to do that as part of our training in Houston.  One of the many cool things about being is space is the wide variety of tasks we get to do every week.  I look forward to seeing what is in store for me in the future.

The SpaceX Dragon splashed down May 31 at 11:42 a.m. EDT west of Baja California, Mexico.



NASA worked with Marvel and Disney to get The Avengers sent up to us.  While in Russia, I missed the opening of this movie by less than a week.  I am a big comic/superhero fan and had been looking forward to seeing it.  Once I knew we were getting it, I told the crew and we got together on Saturday night for a movie night.  How cool is it to watch The Avengers while in space?  That is one movie viewing I won’t forget.  Thanks to NASA, Marvel and Disney for providing us with a nice evening and a chance to relax at the end of great week.

Monday, June 11, 2012

Welcome to the J-2X Doghouse: All a Matter of Balance -- and Power

By Bill Greene, MSFC, AL
               
One of the most important analytical tools used in development of a rocket engine is called a "power balance."  A power balance is, stated simply, a simulation of the steady-state, internal conditions and functioning of the engine.  It can, on one extreme, be accomplished with a spreadsheet or, on the other extreme, take the form of a complex computer program with hundreds of theoretical calculations bolstered by dozens upon dozens of embedded, empirical relationships customized for a particular hardware configuration.  But first of all, let's talk about what a power balance is from a purely conceptual point of view.  You start with a schematic of the engine:


Where:
       MCC = Main Combustion Chamber
      GG = Gas Generator
      MFV = Main Fuel Valve
      MOV = Main Oxidizer Valve
      GGFV = Gas Generator Fuel Valve
      GGOV = Gas Generator Oxidizer Valve
      OTBV = Oxidizer Turbine Bypass Valve

Next, you break down these pieces of the engine, the components, into descriptions with regards to how they relate to power, pressure, and temperature:
Pumps:  Convert shaft power into fluid power in the form of elevated pressure
Turbines:  Extract power from the turbine drive gases and converts it to shaft power
Gas Generator and Main Combustion Chamber:  Generate power from combustion
This power is in the form of elevated temperature (combustion = fire = hot)
Ducts, Valves, and Injectors:  Control fluid movement in order to get propellants and combustion products where they need to be, i.e., plumbing.  Each of these items reduces pressure in the fluids flowing through them
Cooling Jackets:  Here too pressure is lost as the fluid flows through the cooling passages, but temperatures are elevated as heat carried away (i.e., as cooling takes place)
Thus, in terms of the most significant power considerations, here is what is going on with the rocket engine:

You'll note that all of the power stuff happening in the engine is happening up on the top portion of the original schematic (and I've chopped away everything else).  In other words, the major power transfer stuff happening in the components that make up what we call our "powerpack" testing.  See?  That's why and that's where the name comes from.  Pretty clever, huh?  The whole idea is to get power to pumps so that they can makes lots and lots of fluid pressure so that they can push lots and lots of propellants through the system and into the combustion chamber.  That's the whole point of the rocket engine, push stuff to the combustion chamber to make thrust.

So, how much pressure do you need?  That's a matter of how much stuff you've got to push the propellants through and how much pressure you want in the chamber at the end.  I sometimes think of it like that great old board game Monopoly ®.  You pass "Go" and get $200.  Remember that?

Well, in a rocket engine, your pump is "Go" and at that point you get an allotment of pressure.  Then, as the fluid goes through the system, from component to component -- ducts, valves, cooling jackets, injectors -- you have to pay rent in the form of a loss of pressure.  That's like landing on the various squares around the board.  Paying all that rent is just fine.  You can't really avoid it.  But you have to make sure that you save enough money to stay at the hotel on Boardwalk in the end without going bankrupt.  In other words, you need to get your propellants into the chamber at the residual pressure that you desire.  Here's a representation of this pressure management process within the J-2X on both the fuel side and on the oxidizer side:


The explosion-looking symbols in that diagram represent combustion zones.  One is the gas generator, where you make the power to drive the pumps, and the other is, of course, the main combustion chamber, where you make your thrust.  The gray lines represent combustion products coming out of those combustion zones.

One last question that needs to be considered is this: How much combustion chamber pressure do you want (and/or need)?  In other words, when your propellants arrive at the main combustion zone, at what residual pressure do you want that combustion to take place?  Sounds like a simple question, right?  Well, of course, you want it to happen at the "optimal" pressure.  But what does that mean?  That is not an easy question to answer.  In terms of energy release, within certain bounds, the chamber pressure does not much matter (or, at most, it's a secondary factor).  What it really comes down to, believe it or not, is engine size and weight and a handful of manufacturing considerations.


In the drawing above, I have tried to show two combustion chamber and nozzle combinations where the one on top has a throat diameter and nozzle exit diameter twice as large as the respective measurements in the lower version.  Thus, both engines using these combustion chambers and nozzles would have the same ratio of nozzle exits area to throat area.  It's just that the one on the top would have a throat with four times as much area (area being proportional to the square of the diameter).  Would it surprise you to learn that these two engines could generate the same thrust if the one on the bottom had four times as much chamber pressure as compared to the one on top?  Yep, it's true.  If the top engine has, say, 500 psi (pounds per square inch) chamber pressure and the bottom one has 2,000 psi, then these two rockets are -- to first order estimates -- operating at the same performance level.

What does that mean?  That means that you could have a great big, bulky rocket engine or you could have a small, "tight" one.  It would seem that the small one feels more efficient except that with that high chamber pressure you have to generate all that extra pressure in your pumps.  That takes a lot of pump power and therefore turbine power.  And containing all of that pressure throughout the engine system means thicker walls on your ducts and valves and everything else.  Thicker walls mean heavier pieces.  So maybe that "tight" engine is really more wasteful.  So instead, maybe the big bulky engine sounds like a good idea since it’s easier on your turbopumps.  Except then you realize that it's too big to fit on your vehicle and, by the way, that monstrously big nozzle weighs a ton and nobody has machining tools large enough to produce the thing.  So maybe the bulky one isn't right either.  Blah, blah, blah…  It's enough to give you a headache!  But those kinds of discussions back and forth are what are known as trade studies and they are the foundation for what your engine will eventually become.  There is rarely a simple, obvious answer since everything has impacts on everything else.

So, how does all of this get back to the power balance?  Well, you take all of those notions discussed above and start applying the following:

Calculations that describe how much energy is released by the combustion of your propellants.
Calculations that relate pump speed and pump design features to fluid pressure increases.
Calculations that relate turbine-drive gas conditions and turbine design features to power extraction.
Calculations that describe pressure losses for fluid flowing through ducts, valves, cooling jackets, and injectors.
Calculations that relate fluid flow and fluid conditions to heat transfer processes in cooling jackets
Once you have all of these relationships, then you can perform a power balance.  You use your power balance to inform your trade studies.  Bigger or smaller?  Faster or slower?  You just have to realize in using it that you can't get anything for free.  The power that you generate in your gas generator uses up some of your propellants (for a gas generator cycle engine) so they can't go through main injector with the purpose of generating thrust.  You cannot perfectly extract the power from the turbine drive gases.  And, you also cannot pump with perfect efficiency.  These considerations all have to be taken into account in your calculations.  But the result will be an analytical model that can tell you the pressure and temperature of the propellants throughout their journey through the engine.  It will tell you shaft speeds of the turbopumps.  And it will give you overall performance of your rocket engine.

So, let's say that you've been given the job of designing an engine from scratch.  You have a thrust requirement and a specific impulse requirement.  Let's say, further, that you know what your propellants are supposed to be and let's even go so far to say that you've been told that it ought to be a gas generator cycle engine.  Okay, so now what do you do?

Here's one approach (…one of many, many possible):

Pick a chamber pressure.
Because of your thrust requirement and specific impulse requirement, you can start with a pretty good guess as to your propellant flow rates.
Next, generate your schematic layout of the engine and the various components and piece together your simulation of the system.
Then, figure out how much pressure your pumps need to generate and, therefore, how much power you need your gas generator to create.
Balance that pump power needed with turbine power to be extracted; you've now set your gas generator conditions.
Based upon how much propellant that you're "losing" down the gas generator / turbine drive leg, you can figure out how much nozzle expansion ratio you need to get to your specific impulse requirement.
You'll probably go around a bit in circles with the previous few steps -- also known as iterating -- until you get a completely self-consistent set of answers (It's essentially a process of making educated guesses, seeing if everything balances out, making new guesses based upon any lack of balance, and again seeing if everything balances.  With a good solution scheme, you'll eventually arrive at a place where all your guesses work and your system is balanced.)
You now have a rocket engine design.
But, is it what you want?  Can you build it?  Does it fit with the vehicle?  Will it be too heavy?  Are the component performance factors within reasonable expectations (i.e., rules of thumb carried around by the various component experts)?  Is the design close enough to a legacy design so that you might be able to leverage previous, related experience?  Or, perhaps, is the design all so new and different that the necessary development program will be quite extensive (and therefore expensive)?  It may be that there are a whole bunch of reasons why your design, frankly, stinks so you need to go through the whole process again.  In the end, after several cycles through, you almost never come up with a design that makes everyone happy from every perspective, but you come up with one that is sufficient, acceptable, and reasonable.  So that's the design that you go and design, develop, and test.


Hopefully, I've shown you that a power balance, an analytical simulation of the internal workings of an engine, is an integral tool in the conceptual design of a rocket engine.  Once you've got some general idea of some key parameters you need, the power balance fills in the details, sets the necessary parameters for your turbopumps, captures your fluid splits and conditions, and establishes the general sizing for your main combustion chamber and nozzle.  It uses physics and physics-based empirical relationships -- combining the disciplines of fluid dynamics, heat transfer, combustion science, and hardware mechanics -- for all of the major components of the engine to balance the power generated against the power used and, in so doing, describes conditions throughout the engine.

(This, by the way, is my favorite kind of analytical modeling simply because it combines so many different disciplines and yields such a broad and useful tool.  I was lucky enough to be assigned to power balance modeling activities for the Space Shuttle Main Engine when I started working.  And that experience has informed everything else I've done for the last 20+ years.)

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Friday, June 8, 2012

Live Chat Roundup - 6/7/2012

By Jim Gerard, NASA INSPIRE Education Specialist, KSC, FL

Are you enjoying your 'summer' vacation so far? Of course, summer does not really begin until Wednesday, June 20, at 6:09pm CT to be exact. That is when the sun reaches its maximum declination north of the celestial equator, and the Summer Solstice occurs. Even though summer is not quite here, our Summer of Exploration is and will feature LiveChats every Thursday night (except July 5)! The first of these chats occured last night, when Jack Fox of Kennedy Space Center talked about the recent Lunabotics Mining Competition at KSC. 33 were in attendance to take part in the presentation.

Lunabotics asks college teams to design and build a vehicle that could operate on the lunar surface to mine the regolith (surface material) found there. Regolith may hold important minerals and compounds important for lunar bases and export back to earth. 57 teams came from around the globe to show off their robots and try their hand at mining. Robots were examined, weighed and after a communications test, placed in the Lunarena, a 25' x 25' pit filled with BP-1 a basalt based lunar simulant discovered during a recent Desert RATS (FYI - INSPIRE interns at KSC helped design and construct the Lunarena back in 2010).




The over winner of the Joe Kosmo Award of Excellence went to the University of Alabama & Shelton Community College (pictured above). To see other teams and their robots, and to find out more about the competition, go to http://www.nasa.gov/lunabotics.

Next week we will feature another competition held last year, the X-Hab Academic Innovation Challenge, the challenges university teams to design lunar habitats. Sign up now on the Discussion Board for this exciting chat! And don't forget to check the other chats for the Summer of Exploration listed on the OLC Home page. See you there!

Tuesday, June 5, 2012

The Beast

By Don Petit, Astronaut, ISS Expedition 30/31
       
Weightlifting in weightlessness is now my favorite oxymoron. (It has surpassed my previous favorite: reality TV.) Living in weightlessness causes our bodies to slowly degenerate, and for long-duration missions something has to be done to prevent, or at least mitigate, this degeneration. While the reasons are not fully understood, we have discovered an empirical solution, which also is not fully understood: an intense blend of cardiovascular and weightlifting exercises.

To accomplish the weightlifting—properly called resistive exercise—NASA has invented a machine that provides forces of up to 270 kilograms (600 pounds) that remarkably mimic the experience of weightlifting on Earth. When I finish a 1½-hour session on this machine, my muscles have been turned into salty limp noodles. (Heavy lifting also makes for heavy appetite. Here, I can truly claim to be able to eat my weight in barbeque). The weightlifting machine is called ARED, an acronym whose meaning I have long forgotten. I like to refer to this machine as The Beast.

When we lift weights under the influence of gravity, the force throughout the motion is constant. On Earth, we are used to this feeling. Normal weightlifting machines use springs, bows, bungees, or pneumatic cylinders to provide the load, with the resistive force increasing in proportion to the distance traveled. Most weightlifting machines rely on simple pulleys and weights, which of course do not work in weightlessness.

To make a resistive exercise machine for space that feels like lifting weights on Earth requires a different approach. It is possible to design springs that yield a constant force over a small displacement, but to make these operate over large motions, with user-selected loads that remain calibrated, leads to complicated mechanisms.

The invention in The Beast that solves the spring problem (giving force independent of displacement) uses something we have plenty of in space: vacuum. There are two large cylinders, with a vacuum behind each piston. The atmospheric pressure in the cabin pushes on the other side of the piston, thus creating a force independent of displacement (vacuum behind a piston does not “compress” like air does). Using a simple lever with a ball screw adjuster gives continuously variable, calibrated, and reproducible forces. These forces are transferred to a standard weightlifting bar through a yoke. When I stand on a platform attached to The Beast, the forces from my exercise are balanced within its structure, so that no unwanted vibrations are transferred to Space Station, which could spoil the environment for scientific experiments. The Beast is an engineering marvel that is central to maintaining crew health.

When living on a frontier, we move away from the standard way of doing things. The frontier spawns a class of invention that would never materialize if we remained comfortably surrounded by that which is familiar.

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